Hi everyone,
first of all, I’m very new to Unreal and that’s why my question may sound stupid, so sorry in advance if that’s the case. Anyway, I want to build a car (a WheeledVehiclePawn to be precise) that consists of multiple skeletal meshes that are grouped together by scenes. It works when I render them, but when I start driving the vehicle, the inner mesh starts morphing really strangely. You can see the result in the following GIF:
The white base with the wheels is the root mesh and the back part is a child mesh. Please ignore the poor quality, this is just a demo
If you need more details or access to the project, please let me know. Big thanks in advance!
Best Regards
Magnus