Nested skeletal meshes don't work?

Hi everyone,

first of all, I’m very new to Unreal and that’s why my question may sound stupid, so sorry in advance if that’s the case. Anyway, I want to build a car (a WheeledVehiclePawn to be precise) that consists of multiple skeletal meshes that are grouped together by scenes. It works when I render them, but when I start driving the vehicle, the inner mesh starts morphing really strangely. You can see the result in the following GIF:
CarSkeleton
The white base with the wheels is the root mesh and the back part is a child mesh. Please ignore the poor quality, this is just a demo :slight_smile:
If you need more details or access to the project, please let me know. Big thanks in advance!

Best Regards
Magnus

Solved the issue, in fact I had an error in the vehicle’s blueprint and it had nothing to do with the skeletal mesh itself. If someone has a similar error in the future, please feel free to reach out. I’m happy to help as it took me several days to fix it.