Hi.
My code is
static void InsertRowsIntoTable(const FString DatabaseName, const FString TableName, TArray<TArray<FSQLiteTableField>> rowsOfFields);
And it gets error:
1>------ Build started: Project: SQLite, Configuration: Development_Editor x64 ------
1> Parsing headers for SQLiteEditor
1> C:/Art/Projects/3D/MyGame/Plugins/SQLite3UE4/Plugins/SQLite3UE4Plugin/Source/SQLite3UE4Plugin/Classes/SQLiteDatabase.h(258) : Nested containers are not supported.
1> Reflection code generated for SQLiteEditor
1> Performing 8 actions (2 in parallel)
1> MyActor.cpp
1> PCH.SQLite3UE4PluginPrivatePCH.h.cpp
1>C:\Art\Projects\3D\MyGame\Plugins\SQLite3UE4\Plugins\SQLite3UE4Plugin\Source\SQLite3UE4Plugin\Classes\SQLiteDatabase.h(198): error C2660: 'USQLiteDatabase::InsertRowsIntoTable' : function does not take 2 arguments
1>C:\Art\Projects\3D\MyGame\Plugins\SQLite3UE4\Plugins\SQLite3UE4Plugin\Source\SQLite3UE4Plugin\Classes\SQLiteDatabase.h(198): error C2660: 'USQLiteDatabase::InsertRowsIntoTable' : function does not take 2 arguments
1> -------- End Detailed Actions Stats -----------------------------------------------------------
1>ERROR : UBT error : Failed to produce item: C:\Art\Projects\3D\MyGame\Plugins\SQLite3UE4\Plugins\SQLite3UE4Plugin\Binaries\Win64\UE4Editor-SQLite3UE4Plugin.pdb
1> Total build time: 50,65 seconds
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(38,5): error MSB3073: The command ""C:\Program Files\Epic Games\4.8\Engine\Build\BatchFiles\Build.bat" SQLiteEditor Win64 Development "C:\Art\Projects\3D\MyGame\Plugins\SQLite3UE4\SQLite.uproject" -rocket" exited with code -1.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
How can I realize nested arrays?
Thank you.