I was trying to create following component hierarchy within my actor:
- UMyActor
- UMyComponent
[INDENT]- UCameraComponent[/INDENT]
I decorated both components with UProperty macro and gave them EditAnywhere specifier.
While the CameraComponent shows up on the list in details panel I can’t edit its properties. Though, I can edit them below if I expand CustomComponent category and navigate to CameraComponent. Then I can punch in different location but I can’t move the component in the viewport.
I may be missing something here but is there a way to make CameraComponent fully editable?