Nested class blueprint.


I was worried about how class blueprint work when you want to nest them.

For example

  • I create a class blueprint for a Window.
  • I create a class blueprint for a House, this house has 4 of my previous Window.

If I have the class BP for Window, is it updated in my House class BP ?


Short answer- yes!

Slightly longer answer- in the house BP, use a “child actor component” to add a whole other class as a component of another blueprint.

Hi, thanks !

Is it possible to expose a variable of a child actor in its BP parent without having to setup a new BeginPlay event that affect the variable of the parent into the corresponding variable of the child ?