Searched the forums but couldn’t find anything on this topic, so here we go:
It currently seems like there is no way to put a blendspace within a blendspace (useful for blending between flat, incline and decline movement for example. Or separate blendspaces for different speeds and different directions and so on). Does anyone know if Epic ever mentioned anything about this?
None of the use cases I mentioned requires nested blendspaces of course, it’s just something I would enjoy using to keep the blendspaces cleaner :).