Nerwy - Easy Input Prompts

Easy Input Prompts is a quick and simple way to add input prompts to your HUDs or in your world through dedicated widgets & rich texts. The system support automatic detection of input rebind & device change and has support for ALL Unreal Engine keys

Check out the documentation to get started and quickly implement your own input prompts.

In Unreal Engine 5.1 and 5.2, the pack require the built-in CommonUI plugin, more details in the documentation.

Update 1.5 available now! This update brings several new improvements including a feature to display Hold inputs and Mash inputs!

📦What to expect right out of the box

  • All 161 gamepad, keyboard and mouse keys supported by Unreal are included and have a dedicated icon

  • Those prompts can be displayed display with 3 types of inputs: Tap inputs, Hold inputs or Mash inputs

  • Multiple ways to display the prompts: In the world as a 3D Widget, in a standard HUD with single or multiple icons (for movement inputs for example) or via rich texts

  • Support dynamic detection of device changes and input rebinding (only works with Enhanced Inputs)

  • No character implementation needed, just install the pack and drop the widgets in your HUD!

  • A blueprint function library is included with useful functions to build your own code on top of this asset pack

Join the discord for any assistance or to get the latest news!

Credits to Kenney for the amazing icons!

i feel this asset is a good one but the documentation is not easy for non-english speakers - and not easy to follow - can u please make some kind off a video ? or an example project ?

Hey, thanks for your feedback!

I do have plans to rework the documentation with the upcoming 2.0 update that should release in a few months, however I am not sure if I will have time to work on video tutorials as they take a considerable amount of time to make and update.

The product does already contain a demo level that showcase all the features, the setup is very straightforward, requiring just to enable a setting/plugin depending on your engine version, and then you can freely use the provided widgets.

If there is a specific part that you don’t understand, I am always available to explain it, either here, by email or on discord

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