Nerwy - Easy Game UI Ultimate

🎥 PREVIEW VIDEO | 🎮 PLAYABLE DEMO | 💬 DISCORD

📚 Check out the documentation to get started!

Some engine plugins are required for the pack to work properly, check out the documentation for more details.

📢Update 1.1 is available right now!

Update 1.1 for Easy Game UI Ultimate brings large improvements to the Hud Building toolkit alongside many other improvements!

Check out all the details in this blog post!

Enjoying the pack?

If you are satisfied, please consider leaving a rating to support my work and help me develop high quality updates for the pack! Your support makes a huge difference!

🔎 ABOUT EASY GAME UI ULTIMATE

Easy Game UI Ultimate is a quick and simple way to add a complete UI Framework to your game with everything you need and more! This includes a main menu, pause menu, an options menu, an advanced save game system, a photo mode and more unique features such as a game benchmarking tool and a procedural game credits system! Alongside those systems, you also get an advanced HUD Building Tool and a feature-packed interaction system!

You can also easily build your own widgets with the provided systems and use the deep customization to fit your project!

🔽 What to expect out of the box 🔽

⚙️ Extensive and High Quality Options Menu

  • In-depth video and graphics settings with many advanced options and support for external upscaling technologies (DLSS, FSR, XeSS)

  • Extensive key rebinding system with support for both gamepad and mouse & keyboard

  • Detailed Game Benchmarking tool for developpers and players

  • Easily setup and save custom settings using the built-in JSON plugin and functions

🔨 Powerful Hud Building Toolkit

  • Effortless handling of complex HUDs with a sophisticated Contexts and Modules systems that can adapt to gameplay state

  • Powerful in-engine tool to manage all your contexts and modules with ease

  • 11 Advanced Built-In Modules to get started with a wide range of common HUD elements: Quests display, weapons, health, alerts, etc

💾 Advanced Save Game UI & Systems

  • Save Game UI with extensive and automatic features to display many save slots effortlessly in a clean interface

  • Built-in & automatic handling of thumbnails, date, play time and versioning

  • Advanced Save Game Systems to handle the saving and loading of many actors and their variables

  • 4 types of saves implemented out of the box: Auto Saves, Manual Saves, Quick Saves & Checkpoint Saves

📸 Complete Photo Mode & Gallery

  • Free Camera perspective with high quality controls

  • Wide amount of camera and image settings to tweak

  • Gallery UI to see all the captured screenshots directly in game

📃 Procedural Game Credits System

  • Quick and easy definition of all your credits with Data Tables & Contexts

  • Display images and texts effortlessly and with deep customisation

  • Procedural generation of the needed widgets, no need to manually add texts in credits widgets!

👆 Versatile Interaction System

  • Effortless handling of multiple interaction inputs

  • Support for Tap, Hold or Mash interactions that can easily be combined

  • Versatile and highly customizable interaction widget system

◻️ Dynamic Input Prompts System

  • All gamepad, keyboard and mouse keys supported by Unreal are included and have a dedicated icon

  • Can display Keyboard, Mouse and 3 types of gamepads icons

  • Support dynamic detection of device changes and input rebinding

➕ Many More Features...

  • Main Menu System with easy placement in the world for 3D menus. Support multiple camera angles based on player inputs

  • Pause Menu with native implementation of all included features (photo mode, options menu, save game systems, credits)

  • Easy integration in a just a few steps and without any character implementation

  • Easy configuration and styling customization through data assets to tweak all the systems in the pack and the style of the menus to your liking!

  • Seamless UI navigation with gamepad, keyboard or mouse using the native UMG navigation system

  • All UIs are built with modular widgets to allow for easy reusability. These modular widgets can be used to expand or build all your custom UIs

  • Complete localization support with an included French translation

💛 Thank you for checking out my asset!

If you have any comments, suggestions, or ideas to help me improve this asset, I would love to hear from you!

Join my official Discord support channel to get the latest news, share your feedbacks and let me know how I can better meet your needs!

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Update 1.1 is now available!

Update 1.1 is now available for Easy Game UI Ultimate, this update brings a large overhaul to the Hud Building Toolkit to make it more user-friendly and add many requested features! The update also brings several bugfixes and improvements to other systems.

  • Major overhaul of the Hud Builder Assistant Tool to be easier to use and more intuitive thanks to new features such as a drag/resizing functionnality and more seamless anchor edition

  • Several improvements and fixes on the handling of Hud Modules and contexts during gameplay

  • Polished all the built-in HUD modules to fix various issues and improve readibility

  • Various other changes and improvements to systems of the pack

Check out the all the details in this blog post!

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Good day, tell me, does the interaction system and the mission system work correctly in multiplayer (coop game) ?

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Hey! Thanks for your interest

Unfortunately the pack is not built with full out-of-the-box multiplayer support, depending on your game it can however work fine as long as you don’t need a fully server authored architecture.

For example the interaction system can work on the local machine of the player, and you can simply replicate any actions from the interaction to the other player.

Though just to set expections properly, the pack does not contain a mission system, it contains a system that allow to handle in-game HUDs with an included system to display missions, since this is only a UI system, that means it doesn’t have to be replicated since UI is client only. There is no underlying system to handle missions and game progression (which in this case would need to be replicated and would be responsible to update the ui for each player).

Please let me know if you have any other questions.

I’m confident in saying that this is one of the best packages available on FAB.
The support on discord is really good, fast and professional answers!

thank you

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Thanks a lot for the kind words! I am very glad you like the product :grinning_face_with_smiling_eyes:

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Hi I’m trying to get this in-game UI to work in multiplayer (with listen server). Currently the way it’s set up - whenever I trigger some UI, it only appears on server and not client, regardless if the client or the server was the instigator for the UI pop-up/change. Some of these UI I want to appear on server and all clients e.g. big announcement pop-up, and some I want to appear only on the specific instance (e.g. a player picks something up, only he gets the pop up). Currently everything appears on server and nothing at all on client. Can you advise how I can update your HUD BPs to have replication?

Thank you

Hey, the system is not really built for multiplayer but since UI is client-only, most systems should work out of the box without issues. Each player has its own local HUD instance (In UE5, the HUD is not replicated at all) so it’s pretty strange that everything ends up on the server.
Could you maybe join the discord so that we can take a closer look at your logic and try to find what might be wrong?

Here is the link to the server: Nerwy Support Server