Nerwy - Easy Game UI Ultimate

๐ŸŽฅ PREVIEW VIDEO | ๐ŸŽฎ PLAYABLE DEMO | ๐Ÿ’ฌ DISCORD

๐Ÿ“š CURRENT DOCUMENTATION (3.0+)

Some engine plugins are required for the pack to work properly, check out the documentation for more details.

๐Ÿ“ข Easy Game UI Ultimate 3.0 is available now!

Update 3.0 for Easy Game UI Ultimate is a massive, free update that brings improvements to every aspect of the pack with multiple goals: Making it easier to use, more performant, more modular and all that also with some cool new features!

Check out the Update Notes for a detailed deep-dive on everything new and updated!

๐Ÿ”Ž ABOUT EASY GAME UI ULTIMATE

Easy Game UI Ultimate is a quick and simple way to add a complete UI & Gameplay Framework to your game with everything you need and more!

This includes a main menu, pause menu, an options menu, a save game system, a photo mode and more unique features such as a game benchmarking tool and a procedural game credits system! Alongside those systems, you also get an advanced HUD Building Tool and a feature-packed interaction system!

You can also easily build your own widgets with the provided systems and use the deep customization to fit your project!

๐Ÿ’› Thank you for checking out my asset!

If you have any comments, suggestions, or ideas to help me improve this asset, I would love to hear from you!

Join my official Discord support channel to get the latest news, share your feedbacks and let me know how I can better meet your needs!

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Update 1.1 is now available!

Update 1.1 is now available for Easy Game UI Ultimate, this update brings a large overhaul to the Hud Building Toolkit to make it more user-friendly and add many requested features! The update also brings several bugfixes and improvements to other systems.

  • Major overhaul of the Hud Builder Assistant Tool to be easier to use and more intuitive thanks to new features such as a drag/resizing functionnality and more seamless anchor edition

  • Several improvements and fixes on the handling of Hud Modules and contexts during gameplay

  • Polished all the built-in HUD modules to fix various issues and improve readibility

  • Various other changes and improvements to systems of the pack

Check out the all the details in this blog post!

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Good day, tell me, does the interaction system and the mission system work correctly in multiplayer (coop game) ?

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Hey! Thanks for your interest

Unfortunately the pack is not built with full out-of-the-box multiplayer support, depending on your game it can however work fine as long as you donโ€™t need a fully server authored architecture.

For example the interaction system can work on the local machine of the player, and you can simply replicate any actions from the interaction to the other player.

Though just to set expections properly, the pack does not contain a mission system, it contains a system that allow to handle in-game HUDs with an included system to display missions, since this is only a UI system, that means it doesnโ€™t have to be replicated since UI is client only. There is no underlying system to handle missions and game progression (which in this case would need to be replicated and would be responsible to update the ui for each player).

Please let me know if you have any other questions.

Iโ€™m confident in saying that this is one of the best packages available on FAB.
The support on discord is really good, fast and professional answers!

thank you

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Thanks a lot for the kind words! I am very glad you like the product :grinning_face_with_smiling_eyes:

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Hi Iโ€™m trying to get this in-game UI to work in multiplayer (with listen server). Currently the way itโ€™s set up - whenever I trigger some UI, it only appears on server and not client, regardless if the client or the server was the instigator for the UI pop-up/change. Some of these UI I want to appear on server and all clients e.g. big announcement pop-up, and some I want to appear only on the specific instance (e.g. a player picks something up, only he gets the pop up). Currently everything appears on server and nothing at all on client. Can you advise how I can update your HUD BPs to have replication?

Thank you

Hey, the system is not really built for multiplayer but since UI is client-only, most systems should work out of the box without issues. Each player has its own local HUD instance (In UE5, the HUD is not replicated at all) so itโ€™s pretty strange that everything ends up on the server.
Could you maybe join the discord so that we can take a closer look at your logic and try to find what might be wrong?

Here is the link to the server: Nerwy Support Server

Update 3.0 is now available!

Update 3.0 for Easy Game UI Ultimate is a massive, free update that brings improvements to every aspect of the pack with multiple goals: Making it easier to use, more performant, more modular and all that also with some cool new features!

Check out the Update Notes for a detailed deep-dive on everything new and updated!