Hello everyone! This is Neon Sins, a short I made in UE4 as a part of a contest and a proof of concept that UE can be used to render high quality cg that matches offline renderers. The goal was to push the boundaries of photorealism in UE4 for cinematics akin to what REBIRTH short film did back then but this time leveraging and pushing all the raytracing features that UE packs in.
I would absolutely love to get this featured in the weekly spotlight, please do check it out and let me know what you think!
High res stills, tech details and more description here:
EDIT: Yayyy! This came second in Kitbash3D’s Neon Nights contest!