Hello everyone! This is Neon Sins, a short I made in UE4 as a part of a contest and a proof of concept that UE can be used to render high quality cg that matches offline renderers. The goal was to push the boundaries of photorealism in UE4 for cinematics akin to what REBIRTH short film did back then but this time leveraging and pushing all the raytracing features that UE packs in.
I would absolutely love to get this featured in the weekly spotlight, please do check it out and let me know what you think!
High res stills, tech details and more description here:
EDIT: Yayyy! This came second in Kitbash3D’s Neon Nights contest!
Congrats, lovely cyber neon mood! But does anyone noticed some stuttering in the youtube video? Maybe it’s just me, but I’m struggling with stuttering video and the new movie render queue, so maybe it’s just my obsession with that right now. Don’t take it bad, I love your work, but I’d like to see if someone can help me or us if you’re having the same problem.
Amazing! Id love to hear how you went about populating the city and how you get the windows looking so good. I used the foliage brush and sometimes even placing stuff in but wish i had a tutorial on this would be amazing for us Windows and CityBuilding would love resources on that