Guys, anyone tested neofur for 4.16 version in mobile platform? I tried to run in mobile preview mode. But it crashes.Here it shows. I dont know what it means . Any idea?
By the way, it works fine in editor and stand alone game mode.
Assertion failed: GGlobalShaderMap[Platform] [File:D:\Build++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\ShaderCore\Private\GlobalShader.cpp] [Line: 199]
KERNELBASE
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_ShaderCore
UE4Editor_NeoFur!FNeoFurProxyPrivateData::FNeoFurProxyPrivateData() [a:\projects\cpp416\plugins
eofur\source
eofur\private
eofurproxyprivatedata.h:91]
UE4Editor_NeoFur!FNeoFurComponentSceneProxy::FNeoFurComponentSceneProxy() [a:\projects\cpp416\plugins
eofur\source
eofur\private
eofurcomponentsceneproxy.cpp:62]
UE4Editor_NeoFur!UNeoFurComponent::CreateSceneProxy() [a:\projects\cpp416\plugins
eofur\source
eofur\private
eofurcomponent.cpp:180]
UE4Editor_Renderer
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Renderer
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll