NeoFur : user maintenance thread

Sorry buddy… I actually work on a project that doesn’t need NeoFur… I went as far as I could with my small coding knowledge.
I sadly has no time to spend on this now but I hope someone else will be brave enough to continue.

Gfur seams to be a good and free alternative to NeoFur.

https://forums.unrealengine.com/community/community-content-tools-and-tutorials/1400431-gfur-free-shell-based-fur-plugin

It use a similar tech (shell) but I don’t know how it deals with morph target…

using UnrealBuildTool;
using System;
using System.IO;
public class NeoFur : ModuleRules
{
public NeoFur(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string] {
“NeoFur/Public”
}
);

    PrivateIncludePaths.AddRange(
        new string] {
            "NeoFur/Private",
        }
        );


    PublicDependencyModuleNames.AddRange(
        new string]
        {
            "Core", "CoreUObject", "Engine", "InputCore", "RHI", "Renderer", "RenderCore", "ShaderCore"
        }
        );


    PrivateDependencyModuleNames.AddRange(
        new string]
        {
            "Core", "CoreUObject", "Engine", "Slate", "SlateCore"
        }
        );        
    // FIXME: Hide this from Pro versions.
    if (UEBuildConfiguration.bBuildEditor == true) {
        PublicDependencyModuleNames.Add("FBX");
        PublicDefinitions.Add("NEOFUR_FBX=1");
        PrivateDependencyModuleNames.Add("Http");
    }
}

}

UEBuildConfiguration.bBuildEditor == true not current link in ue4 alternative?

https://forums.unrealengine.com/deve…esh-in-ue-4-19 help correct link NeoFur

It looks like their site has been compromised. Has anyone downloaded the plugin lately?

Guys, anyone tested neofur for 4.16 version in mobile platform? I tried to run in mobile preview mode. But it crashes.Here it shows. I dont know what it means . Any idea?

By the way, it works fine in editor and stand alone game mode.

Assertion failed: GGlobalShaderMap[Platform] [File:D:\Build++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\ShaderCore\Private\GlobalShader.cpp] [Line: 199]

KERNELBASE
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_ShaderCore
UE4Editor_NeoFur!FNeoFurProxyPrivateData::FNeoFurProxyPrivateData() [a:\projects\cpp416\plugins
eofur\source
eofur\private
eofurproxyprivatedata.h:91]
UE4Editor_NeoFur!FNeoFurComponentSceneProxy::FNeoFurComponentSceneProxy() [a:\projects\cpp416\plugins
eofur\source
eofur\private
eofurcomponentsceneproxy.cpp:62]
UE4Editor_NeoFur!UNeoFurComponent::CreateSceneProxy() [a:\projects\cpp416\plugins
eofur\source
eofur\private
eofurcomponent.cpp:180]
UE4Editor_Renderer
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Renderer
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll

Anyone try getting NeoFur working under D3D12?

Gfur seems to never make a collision. No one has yet been able to upgrade NeoFur to 4.21?

Hey what happened with this tool? I can’t even download it due to error 404.

Hi everyone does anyone want to help me update it to version 4.24?

1 Like

Somebody still trying to solve issues on this or using this tool?

hi …
is it possible to compile Neo Fur 2.1 for UE 5.0?
any chance?