Sorry buddy… I actually work on a project that doesn’t need NeoFur… I went as far as I could with my small coding knowledge.
I sadly has no time to spend on this now but I hope someone else will be brave enough to continue.
Gfur seams to be a good and free alternative to NeoFur.
using UnrealBuildTool;
using System;
using System.IO;
public class NeoFur : ModuleRules
{
public NeoFur(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string] {
“NeoFur/Public”
}
);
PrivateIncludePaths.AddRange(
new string] {
"NeoFur/Private",
}
);
PublicDependencyModuleNames.AddRange(
new string]
{
"Core", "CoreUObject", "Engine", "InputCore", "RHI", "Renderer", "RenderCore", "ShaderCore"
}
);
PrivateDependencyModuleNames.AddRange(
new string]
{
"Core", "CoreUObject", "Engine", "Slate", "SlateCore"
}
);
// FIXME: Hide this from Pro versions.
if (UEBuildConfiguration.bBuildEditor == true) {
PublicDependencyModuleNames.Add("FBX");
PublicDefinitions.Add("NEOFUR_FBX=1");
PrivateDependencyModuleNames.Add("Http");
}
}
}
UEBuildConfiguration.bBuildEditor == true not current link in ue4 alternative?
Guys, anyone tested neofur for 4.16 version in mobile platform? I tried to run in mobile preview mode. But it crashes.Here it shows. I dont know what it means . Any idea?
By the way, it works fine in editor and stand alone game mode.