NeoFur - Fur, Fibers, Fuzzy Surfaces and more!

Hey this plugin is great! I’m just now dipping my toes into using it, but it seems super promising.

I’m also interested in getting things setup to be reactive to physics objects moving through a neofur asset. I’ll try and see if I can get radial forces going to effect the fur like you’ve talked about, but it would be cool to have an option to have physics bodies that pass through the shells to have some “wind-like” influence over them. So if a rolling ball moves through a set of shells, they’ll have some kind of localized inheritance of the momentum. Could be enough to sell the idea that an object is passing through the fur, I think.

Speaking of wind, would it be possible to have the fur react to forces other than radial impulses? So if I had a volume that constantly applied forces to things inside it like a wind-tunnel, then could I hook a neo-fur asset to it to allow the fur to react correctly? If I had wind tunnels facing in different directions in the level, the effect wouldn’t work too well with just a directional wind actor in the map. This could also allow for at least some level of manual setup of wind occlusion. So if I have some wind assets setup in an outdoor space and I transition inside a building, it would be awesome if I could have the fur stop flapping around as I walk in, but still allow my custom wind stuff to go on effecting things outside the window.

One bug I’m encountering is where on a large floor piece, like a poster in this thread mentioned earlier, the neo fur component will cull out erroneously. I suspect it’s the bounds of the component like was pointed out, since when I turn the camera to face away from the position of the neo fur component, that is when the fur will cull out. Unfortunately for me, manually adjusting the bounds multiplier doesn’t seem to have an effect. I’m running in 4.12 and have tried adjusting it on all the components on my blueprint. Any idea what else I can check on to get this fixed up?

Loving the plugin so far! Can’t wait to do more with it :slight_smile: