Neo Kinect - easy access to the Kinect v2 capabilities in your games

Hey,

I’m getting a crash in 5.3.2

Happens when I open the NewKinectExamples project

I’ve added kinect.face.h, kinect.h and Kinect.INPC.H to the Unreal engine install, and Kinect20.face.dll and NuiDatabase to the NewKinectExamples project.

Unhandled Exception: 0xc06d007e

KERNELBASE
UnrealEditor_NeoKinectUnreal!__delayLoadHelper2() [D:\a_work\1\s\src\vctools\delayimp\delayhlp.cpp:312]
UnrealEditor_NeoKinectUnreal!_tailMerge_kinect20_face_dll()
UnrealEditor_NeoKinectUnreal!NeoKinect::KinectSensor::SetUseFrame()
UnrealEditor_NeoKinectUnreal!UNeoKinectManager::GetFaces() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\NeoKinectUnreal\Source\NeoKinectUnreal\Private\NeoKinectManager.cpp:932]
UnrealEditor_NeoKinectUnreal!UNeoKinectManager::execGetFaces() [d:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\NeoKinectUnreal\Intermediate\Build\Win64\UnrealEditor\Inc\NeoKinectUnreal\UHT\NeoKinectManager.gen.cpp:204]
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll