Neo Kinect - easy access to the Kinect v2 capabilities in your games

Using pre-recorded data via Kinect Studio

While the plugin can be used with Kinect Studio, Kinect Studio itself can not send pre-recorded data to other Kinect apps without a sensor connected to the system.

  1. Make sure there are no other apps accessing Kinect together with Unreal (like Kinect demos).
  2. Even using Kinect Studio, it only works if the Kinect sensor is connected and working. It’s annoying, but unfortunately it’s how it works. This is not a plugin limitation, it’s a Kinect Studio one. At least, mine doesn’t work without the sensor connected to the system.
  3. Make sure Kinect Studio is connected to the Kinect service. When it is, it displays real-time data from the sensor when not playing a pre-recorded file.
  4. Open your project and play. You should see the data from Kinect Studio there. You can go back and forth between real-time data and pre-recorded data by playing and stopping the playback in Kinect Studio.
    • I also noticed that, for real-time data, Kinect framerate is terrible if the Kinect Studio window is not focused.