Using pre-recorded data via Kinect Studio
While the plugin can be used with Kinect Studio, Kinect Studio itself can not send pre-recorded data to other Kinect apps without a sensor connected to the system.
- Make sure there are no other apps accessing Kinect together with Unreal (like Kinect demos).
- Even using Kinect Studio, it only works if the Kinect sensor is connected and working. It’s annoying, but unfortunately it’s how it works. This is not a plugin limitation, it’s a Kinect Studio one. At least, mine doesn’t work without the sensor connected to the system.
- Make sure Kinect Studio is connected to the Kinect service. When it is, it displays real-time data from the sensor when not playing a pre-recorded file.
- Open your project and play. You should see the data from Kinect Studio there. You can go back and forth between real-time data and pre-recorded data by playing and stopping the playback in Kinect Studio.
- I also noticed that, for real-time data, Kinect framerate is terrible if the Kinect Studio window is not focused.