Hey guys,
Just thought I should stop keeping all my work to myself, so I started to record some small little videos to demonstrate some of the features and mechanics I have managed to build just using Blueprints.
Hopefully it will be useful to some of you to either give you ideas or at least show you what’s possible without a single line of code!
Project Zeus:
This project is very much a Prop Hunt gametype recreated in UE4; however I wanted to try and take features I came up with myself and others from mods/variants of the original game to try and create something fresh!
watch?v=1f0WD4GbrPQ
Features
- Teams
- Respawning
- Team Select
- Prop Select
- Prop Abilities (Vary from prop to prop)
- Prop Lock
- Octoprop (Change Texture)
- Ragdoll/Physics
- Prop Stacking (Tables can Carry Vases etc.)
- Spectator Mode
- Traditional Prop Damage system (Miss and you lose health)
- Score/Time Limit (Partial)
There are probably more but its been a while since I picked up this project, the artist kind of lost interest.
Project: Outer Heaven
This is a new concept, but you play as a Bounty Hunter infiltrating Spaceships on the hunt to complete your contract and collect your bounty.
It uses Twitch Integration as a feature and has been built and designed in such a way that rooms are independent of one another and can have persistent state throughout the level.
E.G. - Turn off Gravity in room one and it will stay like that until you turn it back on but not affect other rooms. This allows for Twitch Chat to have an affect and actually see it, not turning off a light halfway across the map for example; and without me having to constantly scan and ask for the nearest, or next nearest object and checking their state, then calling a function… etc. etc.
Features
- Procedural/Hallway Generation
- Custom Movement System (Walk, Crouch and Run - Backwards movement 25% Slower)
- Twitch Chat Integration
- Simple Stealth System (Sight and Sound based AI)
- Night Vision/Scanners
- Character Progression
- Perk Tree (Upgrade Character skills - Speed, Stealth, Dash Distance, etc.)
- Cash and Points System
- Room Based Content
I will try my best to answer any questions and update these threads and videos with more production quality as I progress, I hope you enjoy what your looking at so far, there’s more to come!!