Official Website: https://nekoghostjump.com/
Twitter: https://twitter.com/NekoGhostJump
Developed By: Burgos Games https://burgosgames.com
Devblogs: Neko Ghost, Jump! Windows, Linux, XONE, PS4, Switch game - Indie DB
Neko Ghost Jump! is a Puzzle-Platforming Time Attack game where the player’s objective is rather easy, they just need to make it to the end of the level as fast as possible. The puzzle part comes from the level design and the player’s ability to shift between 2D and 3D perspectives (and as such, the need to know when/where to switch)
It started out as a gamejam submission for Epic Games’ 2019 Spring #ue4jam and we decided to continue working on it ever since then. We are currently in our 16th week of production and there have been many changes and additions and most definitely polish added.
You can see some of the changes made in this comparison video: [Neko Ghost Jump GameJam And Now Comparison - YouTube
https://www.youtube.com/watch?v=gthftG8rcFw ](https://www.youtube.com/watch?v=gthftG8rcFw&feature=youtu.be )
We still have a ways to go, but progress is steady and each week brings us closer to release.
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Here’s our October Teaser
and First Dev Blog :
https://www.indiedb.com/games/neko-g…s/dev-blog-130
Snippet:
Some History
Since this is the first dev blog, I wanted to share some history for those that are new. Neko Ghost, Jump! started out as a game jam submission for Epic Games’ 2019 Spring #ue4jam , you can play the original version here: Victorburgos.itch.io
We started full-time production a week after the submission. We took time beforehand to flesh out the Game Development Document (GDD) and pump out a few Technical Design Documents (TDDs). We ended up using Atlassian’s Confluence and Atlassian’s Jira Software Next-Gen for project management. It was the first time anyone had used either and it took some getting used to, but we got used to it rather quickly.
Sadly the wonderful audio designer we had during the jam couldn’t commit to the project and left. So that left us with 4 out of 5 in the beginning.
About a month in, we ended up acquiring our current Art Lead to help streamline our art pipeline and basically ensure the vision of the game never escaped us.
We just got a Sound Dev onboard to help bring the whole game to life with some audio love.
The game’s website has been a work-in-progress Nekoghostjump.com but it’s coming along nicely.
We plan on launching on PC, XBOX, PS4 and Switch. Random Stats For The Month That You May Or May Not Care About
168 out of 198 tasks were completed on time. (all 198 were completed by the end of the month)
85% on-time success rate.
210 hours were worked.
Juicy and funny story about showcasing the game for the first time:
And a 2-day recap after launching the demo out in the wild on a whim:
We ended up nominated into the Top 100 on IndieDB!
Now we’re aiming for Top 10!
Neko Ghost, Jump! is a puzzle-platformer where you not only switch between 2D & 3D camera perspectives but also between your physical & ghost forms to solve puzzles, combat enemies, and clear levels faster.
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Ice Biome Preview Dev Blog: Neko Ghost, Jump! Windows, Linux, XONE, PS4, Switch game - Indie DB
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Let’s see more Unreal Engine 4 games leading the pack!
Oh, it’s been awhile since I’ve updated this thread. But we didn’t get into the top 10 IndieDB of the Year ;(
I did just get back from PAX South showing off the game. That was amazing.
Next month we’re going to DreamHack Anaheim part of the Indie Playground and then PAX East as part of PAX Rising.
Currently I am focusing on the official announcement trailer: the latest attempt is here: [https://youtu.be/SgAg8MUVHmg
https://www.youtube.com/watch?v=SgAg8MUVHmg ](https://youtu.be/SgAg8MUVHmg )