I am trying to build a UI system in VR to show game objectives and tips. Everything worked fine until I added another event that triggered the update text function. The information is passed on from actor blueprints to my HUD actor blueprint, which is a child actor in my VRPawn. Here is where the nodes won’t execute. It’s saying that there are no instances of either getting all widgets of class or casting directly to the widget blueprint. Can someone please help me out on this? Much appreciated.
The thing is that this was working before I added the start follow function.