I’ve entered a negative value for the Item Multiplier on a structure’s Item Spoiling Time Multipliers array. It doesn’t seem to work?
Is there a different way to increase the spoil time multiplier (so it spoils faster, not slower)?
I’ve entered a negative value for the Item Multiplier on a structure’s Item Spoiling Time Multipliers array. It doesn’t seem to work?
Is there a different way to increase the spoil time multiplier (so it spoils faster, not slower)?
if it’s a multiplier did you try just with 0.01 ? (simple mathematics here, multiply by less than 1 is equal to dividing it)
Brilliant, thank you.