Negative Spoil Timers?

I’ve entered a negative value for the Item Multiplier on a structure’s Item Spoiling Time Multipliers array. It doesn’t seem to work?

Is there a different way to increase the spoil time multiplier (so it spoils faster, not slower)?

if it’s a multiplier did you try just with 0.01 ? (simple mathematics here, multiply by less than 1 is equal to dividing it)

Brilliant, thank you.