Negative rotation in blueprints not reading (not 2d)

Hey guys,

I’m trying to read a character’s rotation and get it to fire from a “within range” float, but it’s not firing even when it’s within that range.

Here’s a video demonstrating this: - YouTube

I saw some Paper2d issues on previous builds with negative rotators but that was an old build + this isn’t paper 2d so I’m going to assume that this was dealt with and that i’m just doing something silly wrong.

would this be a bug?

Was anyone able to reproduce this?

Is it a problem with the “within range” node, perhaps?