thanks guys,
Yes i plan on getting basics working. Anticipate having my building being square blue cubes without details/ animations (but with functionality) before i do pretty building with possible animations. same with the people… while i might do a nice version of my main character, i’m hoping to replace some fairly basic people with some better ones later on.
Im assuming this is a fairly ok thing to do??
When i built my websites for uni, i had pictures in the menus and i build the code for the menus and added all the links but to start with the little animated pictures for the table were just generic clip art. I just went in and replace the image and links with the formal one at a later stage. Hopefully that will work here for blue cube –> house with animations. Besides… the chances are i will have to do a full restart blank slate of the game at some point.
Although, playing with the 3d graphics and animations for a day or so and i’m liking it. Have made bending mushroom jump and hover… lol. I have since asked a friend who is a graphic designer for some possible assistance. so i have some help there if wanted.
Thanks for the tips regarding software. I can afford MODO if i need it i will get it. Have blender for the moment and its find for learning a few things i think. I’ve managed to do what i wanted to start with. See how we go.
Currently i’m trying to compile a list of steps and stages. Stoyboarding the menu screens and code links that i can think of. Then planning a work list That will obviously be heavily modified as i work out what i need to do. I’m a “rough outline and fill in the blanks kinda girl” rather than starting doing one tiny little detail perfectly kind of girl.
Thanks again. I have some programming questions that i will ask in the main boards.