Hi, hope that someone who is smarter than me can help me -_- i hope u understand what i am trying to do.
Blueprint setup: (construction script)
Origin // set to X0/Y0/Z0/
→ Point A // set to relative location of “spline relative location” minus (get location at distance along spline) = so first splinepoint is at origin
→ Spline // closed spline
—> Mesh // set to relative location of “Spline (center of the closed spline)”
…
now i want to - via tick - move the spline along the origin point. (basicly the opposite of moving along the spline, faking movement on spline around the object)
but how? In my head i know exactly what to do… but i cant figure out how to put this logic into bp.
just think about a blueprint that has al closed spline and a static mesh.
but instead of looping the static mesh on the splinepath i want to have the mash just stitting there on yxz 0 not moveing at all and move the spline through the mesh… like a vhs tape :D…
I’m not sure off the top of my head of the exact maths, but you should be able to move the spline points then update your spline mesh. I believe you need to move the individual points, not the spline itself.