needed: spatialized Audio distance-culling disable option for UEFN

The synchronization of a set of looping spatialized audio players fails when any member’s distance to the listener crosses a threshold value and that member’s audio player stops— only to retrigger (now out of phase with the other members) when that threshold is crossed again.

This problem is a blocking problem for synchronized (spatialized) object audio.

There has been some mention about the use of an audio player “priority” parameter could remedy this situation.

Perhaps there’s another way to solve this?

Hoping to get some feedback on this important issue.

I WOULD LIKE FOR THIS CRUCIAL ISSUE TO BE ADDRESSED PLEASE

I WOULD LIKE FOR THIS CRUCIAL ISSUE TO BE ADDRESSED PLEASE