I have a UMG Image contained within one of my UI widgets. I set the angle of this image within blueprints (between 0 and 270 degrees). I’ve created a looping UMG animation for this image, that increases or decreases the angle slowly between -5 and +5 degrees. I’d like the animation to “start” at the dynamic angle value I set for it in blueprints. For instance:
If I’m at 270 degrees, the animation would slowly increase/decrease between 275 and 265 degrees. If I’m at 180, then the animation would slowly increase/decrease between 185 and 175.
Any idea how I can make my animation respect the current image angle transform? Thanks in advance for any help.