Need: tutorials for creating an strategy game using unreal engine 4

i want to try out and use unreal engine 4 to create an strategy game.
what i am looking for is not just some basics things about how to make general blueprints and such.i want to know how to decrease graphical component for far items. how to use the mouse pointer to create “goal” gameObject and select stuff, suggested performance level for content of a RTS. and most importantly: doing grid and all other things like that

does anyone have any known game sample(either open source or just some thing to give me an idea how a RTS in unreal would look like) or tutorials(either text,images or video)

i already made a simple lever, but it’s horrible on ever level, there issues like this which i need to learn to fix: computer’s graphic and memory got overwhelmed cuz engine do many things like shadows and lighting that i don’t know how to decrease the performance level. the games slows down terribly when i make the camera go far. the in game mouse have a lot of issues for setting commands and etc.

help me!

Hey, I am a newbie too, but what you are talking about are things like LOD (Lower polygon counts for objects further away).
Culling, Optimizing what is on screen, optimizing the models in general for low poly models.

As already said, use culling and LOD’s (Level of Detail). Also decrease the graphic settings. :slight_smile:

3ds LOD:
blender LOD:
Graphic Settings: ://www.youtube/ (here I show how to do that in a menu)

hello. i started game proggraming 3 years ago but im new to the engine. i cant answer your question but i can give you tips though.
dont look for a tutorial for the game you want to make. if you will find a good one (and only with luck you will), you will then want to upgrade your game, but you wont know how.
i know that becouse until 1 year ago i was like you. followed step by step thechernoproject’s tutorials (which are great), and then i wanted to add something unique to my game but i could not.
so how can you do that?
try. try making your game, and do whatever you can. if you are working with blueprints, you can right click and search some key words of what you are trying to do. you wont belive how many nodes there are you can use.
if you actualy cant figure out how to do something, post a question here, but only about the specific issue. it will be much easier for people to answer.

edit:
about the create goal at mouse, just use get mouse x and y + scroll x and y.
then use the node BasicMoveToLocation, with a make vector node.
then connect your previous coords to the make vector inputs and thats it (unkess there is somethinf deifferent in your game that i dont know about.

[QUOTE=;107976]
hello. i started game proggraming 3 years ago but im new to the engine. i cant answer your question but i can give you tips though.
dont look for a tutorial for the game you want to make. if you will find a good one (and only with luck you will), you will then want to upgrade your game, but you wont know how.
i know that becouse until 1 year ago i was like you. followed step by step thechernoproject’s tutorials (which are great), and then i wanted to add something unique to my game but i could not.
so how can you do that?
try. try making your game, and do whatever you can. if you are working with blueprints, you can right click and search some key words of what you are trying to do. you wont belive how many nodes there are you can use.
if you actualy cant figure out how to do something, post a question here, but only about the specific issue. it will be much easier for people to answer.

True words, that’s the best way to learn game development :slight_smile: