Is there a way I can use one trigger box with many events in a blueprint?
for example, I want the same trigger box to trigger more than two sounds independently from each other within a blueprint.
To clarify let me bring you to the scenario I have:
I have a Car Blueprint that has a mesh and a complex collider. The player can bump it or fire a gun and hit it. two different actions, two different sounds. If I use the “onComponentHit” for the first case then I can not use it anymore. How I can work around this problem?