Backspin! Hey guys I’m having a bit of a problem I’ve created a ball in a space to hit around, but whenever the ball hits off of a wall it continues the same rotation from when I hit it and therefore has major backspin when it hits the ground.
What I would like to happen is when the ball hits a wall or object it spin in the direction it was hit from.
Are you using Add Impulse at Location here? That’d explain the initial forward spin - is this desirable? Do you want to keep it and just get rid of the backspin? That’d be a matter of arresting the angular momentum with the Set Physics Angular Velocity node.
What I would like to happen is when
the ball hits a wall or object it spin
in the direction it was hit from.
Well, that’s what’s currently happening… it spins when you hit it; it looks like the angular is preserved here correctly.
in the direction it was hit from
Or do you mean that you want to reverse the spin?