Need to stop BACKSPIN on moveable ball

Backspin! Hey guys I’m having a bit of a problem :confused: I’ve created a ball in a space to hit around, but whenever the ball hits off of a wall it continues the same rotation from when I hit it and therefore has major backspin when it hits the ground.
What I would like to happen is when the ball hits a wall or object it spin in the direction it was hit from.

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Are you using Add Impulse at Location here? That’d explain the initial forward spin - is this desirable? Do you want to keep it and just get rid of the backspin? That’d be a matter of arresting the angular momentum with the Set Physics Angular Velocity node.

What I would like to happen is when
the ball hits a wall or object it spin
in the direction it was hit from.

Well, that’s what’s currently happening… it spins when you hit it; it looks like the angular is preserved here correctly.

in the direction it was hit from

Or do you mean that you want to reverse the spin?