I have the following editor utility script that gets hooked on startup
When I make changes to the blueprint the script stops working and I can no longer see this string printed to the log.
I have to restart the editor to see the new code changes. Is the desired behaviour of how editor utilities work, or am I doing something wrong?
This is my DefaultEditorPerProjectUserSettings.ini file
[/Script/Blutility.EditorUtilitySubsystem]
StartupObjects=/Game/BP_PostImport.BP_PostImport
