Need to prevent full screen Widget BP from blocking OnClicked events

Visual overview of problem

I’m having an issue where OnClicked events from the player controller on a component in the scene wont register if a widget blueprint is taking up the entire screen. Is there a way for OnClicked events to register even with a widget blueprint taking up the entire screen?

Hi there, generally speaking, this may happen if the widget visibility is set to ‘visible’, so try changing it to ‘No hit test incluing children’. That should do it.

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That seems to have done it, thanks!
Updated code shown below
Imgur link: Updated code - Album on Imgur

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Glad it helped. Keep up the good work.