Not entirely sure how to go about this. All the arrays I normally have populated by this class are created and populated in the cpp code itself. But now I’ve got some pawns that each need their own arrays populated by the C++ class.
I COULD have a temporary array in the cpp class that I clear and fill as needed then copy to the blueprint that needs it, but that just seems inefficient. I would much rather send my function a pointer or something to the array that the code could then populate for my BP, but that’s what I’m not sure how to do.
Any questions and I’d be happy to clarify. It’s late and I’m typing this on an iPad. Two things that make posting difficult. Lol