I am new to UE5 and right now I am trying to get an animation to trigger when a boolean is marked true, I have my animation graph in order but I cant seem to get the boolean (which exists in my characterbp) to also report true on the animbp.
Hey @hammb0118! Welcome to the forums!
What you’re looking for is “TryGetOwner” → “Cast to (whatever the owner is)” → “Get(yourvariable)” → “Set(yourAnimVariable)”.
You’ll want to do this on your “Anim_Update”.
You can just use the “TryGetOwner” → “Cast” that’s already there if you already have it there! Update constantly runs so it’s how you get info from the owning actor