Need to migrate variables from characterbp to animbp

I am new to UE5 and right now I am trying to get an animation to trigger when a boolean is marked true, I have my animation graph in order but I cant seem to get the boolean (which exists in my characterbp) to also report true on the animbp.

Hey @hammb0118! Welcome to the forums!

What you’re looking for is “TryGetOwner” → “Cast to (whatever the owner is)” → “Get(yourvariable)” → “Set(yourAnimVariable)”.

You’ll want to do this on your “Anim_Update”.

You can just use the “TryGetOwner” → “Cast” that’s already there if you already have it there! Update constantly runs so it’s how you get info from the owning actor :slight_smile: