Basically what I’m doing is trying to do is make my character belly flop down after jumping and create a radial burst on impact. Unfortunately I’m struggling to figure out how. I have made the character shoot down but the burst happens right when I press the button way before collision occurs. I’ve messed around with several things but I’ll admit I’m totally clueless here.
How would you go about setting up a collision triggered explosion that only occurs when doing a specific move?