Need to make skeletal mesh trigger radial force on impact

Basically what I’m doing is trying to do is make my character belly flop down after jumping and create a radial burst on impact. Unfortunately I’m struggling to figure out how. I have made the character shoot down but the burst happens right when I press the button way before collision occurs. I’ve messed around with several things but I’ll admit I’m totally clueless here.

How would you go about setting up a collision triggered explosion that only occurs when doing a specific move?

I didn’t fully get what do you mean but you can use event hit or event land if thats what you mean .