Hi Raildex,
By ‘noise controller’ I was using 3d app terminology sorry if that confused things.
I don’t want deformations on mesh, here’s what i’m trying to achieve:
A light function that fakes projection of tree shadows on the ground, but i need them to move. Here’s a quick video i made regarding the motion i am trying to achieve inside UE.
Sample gif below:
As you can see the panning happens randomly on horizontal and vertical axis. ‘Sine’ somewhat got me quarter to halfway there, i just need to introduce randomness to the motion.
Thanks guys!