Put a sine or “sineRemapped” node between a time node and the panner.
tweak timing speed by multiplying it with a vector, tweak panning speed by changing values on the sine-remapped node or a lerp.
Put a sine or “sineRemapped” node between a time node and the panner.
tweak timing speed by multiplying it with a vector, tweak panning speed by changing values on the sine-remapped node or a lerp.