I’m going to develop a Steam supported game in unreal (c++)
so far i m successful in integrating Steamworks SDK to my unreal c++ project.
And the rest I don’t know how to implement, for instance:
accessing steam user “Profile” in the game, Friends, Sessions, Shared Cloud, User Cloud, Leaderboards, Text Chats, Achievements… implementing these modules is a big challenge for me at the moment.
Almost relevant tutorials are available on youtube and on unreal website, but they all are blueprint based, Not C++
I would appreciate a lot if somebody help.