let me start off by saying that I have managed to get an explosion actor into my scene, but I can’t get it to join an actor of my own choosing. my goal is to get a grenade looking object (mated to an explosion actor blueprinted to explode within 5 seconds of spawning) to spawn into my character’s hand, then have him wind up to throw it and then only throw it once the button that was pushed to get him to spawn it and wind up is released - this will be to allow the player to wind up, cook if desired then launch the grenade by hand at it’s target.
I’m sure it’s not a big help that I can’t find my playable character in the viewport either - even though he appears just fine when I hit the play button.
That’s quite a sh**tload of information you need there. I’m assuming your project ( or level ) is 3rd person?
Edit the skeletal mesh for the player and make sure there is a socket in the hand:
Make the grenade a BP. It will have a custom event that, once called, starts the timer. Once the timer expires IT spawns the explosion wherever it is in the level.
When you spawn the grenade, you have to put it in the hand socket. When the player throws it, you can release it / or destroy it and spawn the thrown copy.
You can’t find your character because you don’t have one in your scene. It doesn’t really matter, as the engine spawns the default character as indicated in the game mode BP anyway.