Hello Everyone,
Hope you all are doing good.please have a look.
I have been trying to get a realistic look by using natural lighting method(skylight and directional light). I have used bounce card method earlier and that came out pretty good but this method I am using for first time.
Kindly guide me further to make the scene more better.
Please have a look on attached images which I have been done so far.
You could increase the lightmap resolutioon your floor, wall and ceiling.
I think you could unwrap the ceiling planks a bit better, have it as a single mesh, do the slats with a texture, this will stop the dark edges on some of the planks because of lightmap bleeding.
Maybe increase the global illumination intensity using a post process volume,
I might also consider LOD’ing to a texture for the slatted wall at the back to prevent the moire effect youre seeing.
EDIT:
I should add though that I like the structure of the building, good work so far