No, since the sound isn’t coming specifically ‘from’ anywhere (Spawn Sound 2D), and therefore doesn’t have a location, a volume didn’t seem to be a viable option. I’m able to kinda rig what I need to do by creating two sound classes: a “default” sound class and my “hunter” sound class. I’m activating the Reverb effect just before playing my hunter sound, which has the “hunter” sound class with the reverb check applied. I’ve gone through and set all of my other sound cues to use my “default” sound class which does NOT have the reverb check applied. A very hacked and sucky way to go about this, but for this project it’ll have to do. I even tried changing my project settings to use my “default” sound class instead of the “Master” sound class, but that didn’t change anything until I specifically changed all my other sound cues to use the “default” one that I made.
I’ve been searching to see if there was a way to change the “Master” sound class itself to disable reverb, but have not found anything on that. Too bad because that would have saved me a ton of work for this.