Need to add every plugin/module to .uproject file?

I’ve put some helper macros for drawing debug shapes into its own little plugin, because I figure I’ll probably want to reuse it in other projects and it feels neater than keeping it with the game-specific code.
I’ve gone into my game module’s Build.cs file and added my new plugin to the list of PublicDependencyModuleNames, and everything’s working fine.
However, I’ve noticed that the .uproject file also has a list of modules and plugins, and I haven’t added my plugin to this. Does anyone know if this is likely to cause an issue?