I need some tips since I don’t think I’m getting anywhere with my experiments and kind of losing all hope.
- First off, I have this rough looking area (all textures are just a temporary mess, trying to test things here)
- After failing at creating decent normal maps I thought I’d just cover the whole cliff face with rock models, but I’m running into a lot of issues (the ugly shape of the rocks are the least of my issues, I was mostly looking for a proper workflow at this stage)
- Not only is the whole thing quite messy, but I’ve got terrible banding going on and nothing I do seems to quite fix it. I’ve tried raising the dynamic shadow cascades on my sunlight with some improvement but the banding is still quite obvious, just more “tiled”. I’ve tried bumping the polycounts up on the rock assets which barely changed anything. I’ve tried bumping the “Overridden light map res” in the static meshes settings way up with absolutely no change. How do people generally deal with large cliff faces that need to be covered?
- I’m also very curious how to deal with the upper edges which are marked in red in the below screenshot
All tips greatly appreciated. I’m absolutely lost here.