Mhm, that’s true. Game characters as well as movie ones rarely have realistic proportions. Breasts aside, our favorite and most obvious offender of proper human anatomy, everything goes. Making hands larger, stick legs on bulky torsos, large heads, small heads, huge torsos with small heads, large heads on small torsos, tiny legs on an otherwise normally proportioned body and long hands on an otherwise normal person. Technically. As long as it looks good everything’s allowed.
Most often you’d get the extra developed musculature and enviously gifted female characters, but that’s cliche
More interesting examples are If you look at, let’s say, Team Fortress 2. Most characters there have a wide torso and small legs. The Heavy Weapons Guy is a good example. In that game this is done not only for aesthetic reasons though, but for game play ones as well. The legs are tiny and almost always really dark colored, and the torso is wide and bright helping the player aim at it.
Infact You really Must look at Team Fortress 2, it is the perfect mix between game play and aesthetic character deformations that look good.
In Gears Of War, characters have really big hands. And bulky feet. It makes them look like a walking fortress. The legs are big, giving stability and willfulness, and the hands look mighty and well suited to wield large weapons.
In Nintendo games, characters usually have massive freakish heads, but they still hang from posters on E3…Starfox, a walking fox with a head technically as big as the width from your shoulders.
Interestingly though, the most malleable characters appear to be male ones. Feemale characters, at least in the games I’ve played, often follow a much tighter variation scheme. I don’t know if it’s because guys can look as weird as we want but almost every society has a stigma of some sort for how a female should look or if it is for other simpler reasons as simply as never getting tired of pretty girls.
Overwatch is a good idea to look at too, “normal” girls, weird guys.
Of course all this is just for how a character looks like. How they move is an even broader topic.