Greetings
I am currently developing a game under UE5 only in Blueprint. This is an online multiplayer life simulation game. The world is persistent (with or without players), and I would like to create an automatic save system with data: The world, the position of the players, the objects, etc…
In the same way as a classic online survival game (Rust, Ark, etc…). How to do it please? Do you have any videos or documentation that would allow me to do this?
THANKS