Need support for Midi Device Plugin in UE4.14

Hey All, I re-created the OPs blueprint, Everything is working. Now I’m trying to figure out how to use this incoming midi data in other blueprints. Currently I have a pose asset in an animation blueprint. I want to send CC data to a modify curve node that’s hooked up to the pose asset. I’ll map to range to turn the integer range into a 0-1 float, but my question is. Could anyone help figure out how to get that data into the modify curve? I don’t know how to utilize my interface blueprint if that’s what i’m supposed to do. Of course I can’t call functions in the anim BP because there are no exec pins. Any help is much appreciated!

Right now my solution is add a Bind Event to Continuous Controller Change (the dispatcher) in the event graph of the ANIM BP, then i use the custom event to create a new variable from Midi Velocity (which is the CC value) and I use that variable in the Anim Graph. Is that the most efficient way?

The issue I have right now is that I’m getting duplicate CC values. So for example, if I send a CC automation curve from my DAW (Ableton Live) the same value repeats often. I included a picture of an example stair case automation CC curve as well as how it shows up in UE4. This might not seem like it matters but with curves like smooth sine waves it’s making my driven object (a moving object in UE4 in this case) jittery. When I combine multiple CC curves the results look terrible.