Hey everybody, I am thinking of applying to some game development positions as a programmer. I am hoping for some recommendations on how to build my resume for game programming. What things in particular are development teams looking for in respect to game development? What should I highlight on my resume? After all there is only so much space on a resume, so you do have to choose your highlights carefully. I haven’t done much game engine programming. I did some programming with UDK before UE4 was available but besides that I haven’t done any programming for game engines.
So while I don’t have any actual game development experience to leverage on my resume I can always leverage my current work experience. Currently I work as programming support for some engineering teams designing and constructing submarines (the ones that are silent but deadly). I have had the opportunity to build some complex programs and scripts. Most of which are used as sort of a virtual simulator to test the design conditions of the boats. It obviously involves implementing a lot of math (which I usually get from engineers). The programs are written in C++ but I also support .NET development as well in both C# and VB.NET.
As a hobby I will do some modeling and sculpting at home, so while I’m not a professional modeler I have a good understanding of how the process works and how it’s all implemented in a game engine.
With this sort of work in mind, do you think I could get a job as a game programmer easily? How would I stack up against people with industry experience?