Hey guys,
I know this is not Speedtree forum , but I also know the UE4 community is much more helpful so I will give it a shot, maybe someone with speedtree experience will see this:
Now…I have been trying to make a willow tree for my project. Here is the reference :
- I want it to look more or less like this - I will need at least 5 diff models based on thisHere is what I got so far, done using fronds - individual leaves :
- in speedtree - in ue4And here is the branch I managed to get - I am really bad with photoshop and I couldn’t find a higher res/ better looking one :
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Is my texture good enough ? Probably not…should I use just 1 branch instead of 10-15 like this one has ? The thing is the tree allready has 50k tris / 30k verts. It doesn’t have to look so …full of leaves either…it can be just like in the reference.
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I’ve looked for tuts more then once on how to mask the branch to obtain a good texture…but couldnt rly find exacly what I need. Is this pic good for grabbing a branch from it ?
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Any other tips that would help me get this tree looking properly in UE4 ? I really need to replace those palm trees as they are not specific to the area…