I know this is not Speedtree forum , but I also know the UE4 community is much more helpful so I will give it a shot, maybe someone with speedtree experience will see this:
Now…I have been trying to make a willow tree for my project. Here is the reference :
- I want it to look more or less like this - I will need at least 5 diff models based on this
Here is what I got so far, done using fronds - individual leaves :
- in speedtree
- in ue4
And here is the branch I managed to get - I am really bad with photoshop and I couldn’t find a higher res/ better looking one :
Is my texture good enough ? Probably not…should I use just 1 branch instead of 10-15 like this one has ? The thing is the tree allready has 50k tris / 30k verts. It doesn’t have to look so …full of leaves either…it can be just like in the reference.
I’ve looked for tuts more then once on how to mask the branch to obtain a good texture…but couldnt rly find exacly what I need. Is this pic good for grabbing a branch from it ?
Any other tips that would help me get this tree looking properly in UE4 ? I really need to replace those palm trees as they are not specific to the area…