So right now I’m designing a 3 story house/mansion for prototyping use of a hardcore tactical shooter that I’m working on and I’m currently using BSP brushes to carve out the level. I don’t know much on modeling which I plan to start very soon on Blender. Here are a few questions pertaining to what I have going on right now. If someone could answer these for me that would be awesome.
Creating the house in BSP, is that okay and then going back adding meshes and lighting for final product?
Players will be able to go outside the house. What is the best way to handle terrain on a small scale such as a hilly yard with fence surrounding the house?
Is there a better way of doing this? It’s quite time consuming on the route I’m currently taking.
What is a good height scale that I should use to make the player feel they are in a realistic environment? Right now my walls on Z are about 250 in height.
I would love to also hang out with people and voice chat if possible. Anyone have a Mumble or TeamSpeak community going that would love to hang out and talk about UE4?
I’ll let someone more knowledge answer your questions, I’ll just throw in my two cents about house/mansion modelling. I use Revit to model for structural designs for my job, and modelling homes/mansions with it is very simple, there are even plenty of free models/templates on the web for you to start with and alter.
Anyway, thought I’d just throw my piece in I think there is a demo for Revit Architect you can try out, you’ll have a house up in no time with that
Good luck with everything else!
Your workflow is exactly how i approach level design (and a lot of others i know ), BSP is good for blocking things out for gameplay and getting a feel for scale. You’ll probably be editing them a bit once you have meshes, but that’s always been my workflow. UE units are 1Unit per cm, so you should be able to think about scale in that manner. For Terrain, you can use the terrain editor, though if it’s going to be pretty small, you may want to go about creating a mesh for it.
You asked about a teamspeak or mumble server to discuss game making and I don’t know of any but reddit’s /r/gamedev subreddit has a 24/7 public google hangout. Its not very well populated but there are often people in there to talk to especially on weekends.
Here is their hangout event : https://plus.google/u/0/events/cdhb03r2aigrnlqgnb5rtruvia8
Wow thank you guys for the responses. I’m currently building just the basic layout in BSP brushes and will update with pictures in OP once I get to a good point. I hope you guys like what you see and can give me some great pointers on where to go in the future. This is basically going to be a developer testing map for my project but depending on the quality, I plan on releasing as an official map for the project.