I have asked a question on answerhub regarding my problem but i thought i would ask here too for a little bit more exposure. I have seen this Map Generator but i cannot work out how to achieve it in a blueprint.
This is my answerhub question How to make a varied procedural map? - UE4 AnswerHub](How to make a varied procedural map? - UE4 AnswerHub)
I apologise if this is against the rules i just really need help with this issue.
I have created a big block made of smaller blocks by modifying the puzzle template. It works great but a big block isnt ideal when im trying to create a landscape with hills and such. Ideally i would like to be able to control the map generation with a seed number.