I’m running into a problem with submitting scores to a Google Play leaderboard. Currently I have a very simple blueprint setup:
I can login fine, and can view the leaderboard (in a separate function), but I can’t get it to submit. Strangely, it did submit **once **when I originally set it up, but now it’s no longer working for me or my testers.
Running a development build on my device, I can see the following warnings in Logcat:
I’m not sure if this is related though, or if it’s just because the services don’t work in development builds. (The submit function doesn’t work in my shipping build either)
I compared my setup to the UnrealMatch3 example, and I can see there are a couple of functions called from the custom C++ class Match3GameInstance:
I’m now at the stage where I’m trying to add a similar class of my own, but I’m running into problems compiling in Visual Studio. So before I continue further down the rabbit hole, I wanted to check if these functions are actually related to my problem, or if anyone has any other ideas? Is leaderboard functionality actually possible using only blueprints?