Hello, i’m trying to cast from a save game blueprint that I created to get an array that is stored there. I’m doing this because I am creating a leaderboard widget and the text will be binded to the array and display what is stored in that index, however I get a casting failure because I’m not sure what to put as the object.
Any help would be useful, i’ve tried to “Get player character” which is what I normally use when casting but this isn’t working for this particular cast.
You need to have an object in the casting node - or it’s casting to nothing. You’re telling unreal to try to access an object as a MySave object, but you haven’t supplied the object.