I’m a bit confused with all the decorators used over the sequence node. So, I thought who, better than the community, can explain it better. So I’m posting thread.
Please explain the use os these decorators
And How can I make the AI Character wander around randomly instead of going back to the home location. I’ve created a task (PickRandomLocation) to get the random point inside a given radius. But I’m unable to make it work inside of the behavior tree.
I’ve been playing with behavior trees recently and from what I’ve gathered “decorators” are a fancy way of saying “Gate”. You set conditions inside the decorator that controls whether the flow can continue down that branch of the tree.
Thanks for your answer, but I was asking specifically about those 3 decorators used in the image. Got the point about those in the unreal documentation though.
What does the Reached Goal Decorator indicates when inverted. From what I understood is that it is to check if it hasn’t moved to the target location. Am I right?
I’ve done the wandering part. Now the behavior tree looks somewhat like this: