Greetings! Read some place, that you can change the Streaming poolsize for textures in Unreal Engine 4.
Now they said that it has to be done in the console. The problem for me is that I can’t locate the console nor find any way to do it!
I am quite new when it comes to mixing around with commands and settings in that sort of manner.
You skilled people might have some ideas of how it can be done.
I would love it if you somehow can help me out.
The console command for changing the poolsize is: “r.streaming.poolsize 1000” without quotation marks.
Thank you for reading and keep having an awesome weekend!