I’ve been looking at some guides for rigging using Blender but right now I can’t wrap my head around how people manage to rig models that aren’t actual characters. For example I’m attempting to use a basic Bear Trap model and am attempting to setup so I could add two bones so it’ll be able to be animated of it closing.
This is currently what the basic model looks like in Blender;
If anyone could help me out with setting this up and giving me a step-by-step guide I’d appreciate it. If you want the model yourself to test and making sure your correct for the rig it’s in a fbx format. The download link is; https://docs.google.com/file/d/0B3pinTLHU1cBRE1oZS1OTzItLU0